instance OP_Mud(C_Npc)
{
	name							= "Mud";
	id								= 6;
	voice							= 7;
	guild							= GIL_NONE;
	level							= 0;	// Gothic I
	attribute[ATR_STRENGTH]			= 20;	// Gothic I
	attribute[ATR_DEXTERITY]		= 10;	// Gothic I
	attribute[ATR_HITPOINTS_MAX]	= 88;	// Gothic I
	attribute[ATR_HITPOINTS]		= 88;	// Gothic I
	attribute[ATR_MANA_MAX] 		= 0;	// Gothic I
	attribute[ATR_MANA] 			= 0;	// Gothic I
	damagetype 						= DAM_EDGE;
	fight_tactic					= FAI_ZOMBIE;
	start_aistate					= ZS_Stand_WP;
	npctype							= NPCTYPE_BOTK_ENEMY;
	
	Mdl_SetVisual		(self, "HUMANS.mds");
	Mdl_SetVisualBody	(self, "Zom_Body", 0, 0, "Hum_Head_Pony", Face_N_ZombieMud, 0, NO_ARMOR);
	Mdl_ApplyOverlayMDS (self, "HUMANS_DRUNKEN.MDS");
};
